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    11/7/2009

    Mark一些想法

    aAa2003
    aAa Frags collection 2003,当年我第一次看到这个视频的时候,虽然因为站队宣传视频而插播了些广告感到不满(破坏了完美性),但对它把三大经典竞技FPS比赛Frag完美的结合在一起感到惊叹,虽然短小而且只取了片面,但整体上UT2K3的headshot,Q3的RG和air rocket,CS1.5的连续暴头这些经典的动作都集合在里面了,当年还不流行华丽的特效,但其完美的配乐节奏和到位的穿插桥段,让觉得三大经典竞技FPS给完美的结合了.
    05年的时候,CSS如火如荼的在全球玩家中蔓延,Q4也在争议中努力取代着Q3的霸主地位.UT3(那时候还叫UT2K7)时不时的放出一些撩拨人的图片做宣传,我就衍生了想自己做个这三大FPS后续版本的合体视频,不过那个时候机器还是老配置5200的显卡,2.4G的单核赛扬,256M x 2还不是双通道的内存,跑Q4也就17FPS还是优化过的,更别说做视频了.
    07年底时候配置了现在的机器,虽然说跑我想要的游戏全最高都没任何问题了,但UT3出来完全不尽人意,Q4始终没撼动Q3的霸主地位,CSS也只是落得个和CS1.6分庭抗礼稍落下风的局面,于是对做后续版本三合一视频的想法有些心灰意懒.
    最近闲暇拿该视频翻出来看看,又有了冲动,大概等我忙完这段时间会周详的计划做一个,如今QL出来了,基本完美替代了Q3,我还是保留以前CSS/Q4/UT3的方案还是做CS1.6/QL/UT2K4呢?毕竟对于当年的aAa-2003里的CS1.5和UT2K3,CS1.6和UT2K4也是十分满意的后续版本,虽然在整体变化上都远不如上面那个方案多,但毕竟优秀,好的Frag题材无限...等闲了好好考虑一下
    Stream:own3D

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